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Remove extraneous text
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@ -235,11 +235,6 @@ If they deny, then a leave membership event is sent in the room, and the
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knocking user will be notified through existing flows (matching the behaviour
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of when an invite is recinded).
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TODO: Federation passing certain needed state events from the server that has
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the room to the server that's knocking. Can we filter the events sent over so
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that we can avoid the security issue with invites that we found earlier? (And
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then backport this filter to invites? :)
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## Server-Server API
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Similarly to join and leave over federation, a ping-pong game with two new
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