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Clarify rejected events better.
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@ -184,7 +184,9 @@ Message Events Ordering Notes:
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after.
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after.
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Rejected events:
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Rejected events:
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- A home server may find out via federation that it should not have accepted
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- A home server may find out via federation that it should not have accepted
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an event (e.g. to send a message/state event in a room).
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an event (e.g. to send a message/state event in a room). For example, it may
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send an event to another home server and receive an auth event stating
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that the event should not have been sent.
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- If this happens, the home server will send a ``m.room.redaction`` for the
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- If this happens, the home server will send a ``m.room.redaction`` for the
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event in question. This will be a local server event (not shared with other
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event in question. This will be a local server event (not shared with other
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servers).
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servers).
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@ -551,8 +553,8 @@ Notes:
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- This is represented on the event stream as an event lacking a ``content``
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- This is represented on the event stream as an event lacking a ``content``
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key (for symmetry with ``prev_content``)
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key (for symmetry with ``prev_content``)
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Patching power levels ``[Draft``
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Patching power levels ``[Draft]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Inputs:
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Inputs:
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- Room ID
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- Room ID
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- Key to update
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- Key to update
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