mirror of
https://github.com/matrix-org/matrix-spec
synced 2026-03-20 18:34:11 +01:00
Merge pull request #1693 from matrix-org/erikj/state_res_rejections
MSC1693: Specify how to handle rejected events in new state res
This commit is contained in:
commit
f714aaadd0
|
|
@ -1,6 +1,12 @@
|
||||||
# State Resolution: Reloaded
|
- **Author**: Erik Johnston
|
||||||
|
- **Created**: 2018-07-20
|
||||||
|
- **Updated**:
|
||||||
|
- #1693: Clarify how to handle rejected events ─ Erik Johnston, 2018-10-30
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# State Resolution: Reloaded
|
||||||
|
|
||||||
Thoughts on the next iteration of the state resolution algorithm that aims to
|
Thoughts on the next iteration of the state resolution algorithm that aims to
|
||||||
mitigate currently known attacks
|
mitigate currently known attacks
|
||||||
|
|
||||||
|
|
@ -47,7 +53,7 @@ which can be summarized into two separate cases:
|
||||||
|
|
||||||
1. Moderation evasion ─ where an attacker can avoid e.g. bans by forking and
|
1. Moderation evasion ─ where an attacker can avoid e.g. bans by forking and
|
||||||
joining the room DAG in particular ways.
|
joining the room DAG in particular ways.
|
||||||
1. State resets ─ where a server (often innocently) sends an event that points
|
2. State resets ─ where a server (often innocently) sends an event that points
|
||||||
to disparate parts of the graph, causing state resolution to pick old state
|
to disparate parts of the graph, causing state resolution to pick old state
|
||||||
rather than later versions.
|
rather than later versions.
|
||||||
|
|
||||||
|
|
@ -279,8 +285,8 @@ First we define:
|
||||||
events, the auth check algorithm is applied to each event in turn. The state
|
events, the auth check algorithm is applied to each event in turn. The state
|
||||||
events used to auth are built up from previous events that passed the auth
|
events used to auth are built up from previous events that passed the auth
|
||||||
checks, starting from a base set of state. If a required auth key doesn't
|
checks, starting from a base set of state. If a required auth key doesn't
|
||||||
exist in the state, then the one in the event's auth_events is used. (See
|
exist in the state, then the one in the event's auth_events is used if the
|
||||||
_Variations_ and _Attack Vectors_ below).
|
auth event is not rejected. (See _Variations_ and _Attack Vectors_ below).
|
||||||
|
|
||||||
The algorithm proceeds as follows:
|
The algorithm proceeds as follows:
|
||||||
|
|
||||||
|
|
@ -436,6 +442,43 @@ a separate auth chain, and the difficulties that entails (like having to
|
||||||
reapply the unconflicted state at the end).
|
reapply the unconflicted state at the end).
|
||||||
|
|
||||||
|
|
||||||
|
### Rejected Events
|
||||||
|
|
||||||
|
Events that have been rejected due to failing auth based on the state at the
|
||||||
|
event (rather than based on their auth chain) are handled as usual by the
|
||||||
|
algorithm, unless otherwise specified.
|
||||||
|
|
||||||
|
Note that no events rejected due to failure to auth against their auth chain
|
||||||
|
should appear in the process, as they should not appear in state (the algorithm
|
||||||
|
only uses events that appear in either the state sets or in the auth chain of
|
||||||
|
the events in the state sets).
|
||||||
|
|
||||||
|
This helps ensure that different servers' view of state is more likely to
|
||||||
|
converge, since rejection state of an event may be different. This can happen if
|
||||||
|
a third server gives an incorrect version of the state when a server joins a
|
||||||
|
room via it (either due to being faulty or malicious). Convergence of state is a
|
||||||
|
desirable property as it ensures that all users in the room have a (mostly)
|
||||||
|
consistent view of the state of the room. If the view of the state on different
|
||||||
|
servers diverges it can lead to bifurcation of the room due to e.g. servers
|
||||||
|
disagreeing on who is in the room.
|
||||||
|
|
||||||
|
Intuitively, using rejected events feels dangerous, however:
|
||||||
|
|
||||||
|
1. Servers cannot arbitrarily make up state, since they still need to pass the
|
||||||
|
auth checks based on the event's auth chain (e.g. they can't grant themselves
|
||||||
|
power levels if they didn't have them before).
|
||||||
|
2. For a previously rejected event to pass auth there must be a set of state
|
||||||
|
that allows said event. A malicious server could therefore produce a
|
||||||
|
fork where it claims the state is that particular set of state, duplicate the
|
||||||
|
rejected event to point to that fork, and send the event. The
|
||||||
|
duplicated event would then pass the auth checks. Ignoring rejected events
|
||||||
|
would therefore not eliminate any potential attack vectors.
|
||||||
|
|
||||||
|
Rejected auth events are deliberately excluded from use in the iterative auth
|
||||||
|
checks, as auth events aren't re-authed (although non-auth events are) during
|
||||||
|
the iterative auth checks.
|
||||||
|
|
||||||
|
|
||||||
### Attack Vectors
|
### Attack Vectors
|
||||||
|
|
||||||
The main potential attack vector that needs to be considered is in the
|
The main potential attack vector that needs to be considered is in the
|
||||||
|
|
@ -446,6 +489,12 @@ event.
|
||||||
|
|
||||||
# Appendix
|
# Appendix
|
||||||
|
|
||||||
|
The following are some worked examples to illustrate some of the mechanisms in
|
||||||
|
the algorithm. In each we're interested in what happens to the topic.
|
||||||
|
|
||||||
|
|
||||||
|
## Example 1 - Mainline
|
||||||
|
|
||||||
The following is an example room DAG, where time flows down the page. We shall
|
The following is an example room DAG, where time flows down the page. We shall
|
||||||
work through resolving the state at both _Message 2_ and _Message 3_.
|
work through resolving the state at both _Message 2_ and _Message 3_.
|
||||||
|
|
||||||
|
|
@ -501,6 +550,23 @@ auth checks, and so the last topic, _Topic 4_, is chosen.
|
||||||
This gives the resolved state at _Message 3_ to be _Topic 4_.
|
This gives the resolved state at _Message 3_ to be _Topic 4_.
|
||||||
|
|
||||||
|
|
||||||
|
## Example 2 - Rejected Events
|
||||||
|
|
||||||
|
The following is an example room DAG, where time flows down the page. The event
|
||||||
|
`D` is initially rejected by the server (due to not passing auth against the
|
||||||
|
state), but does pass auth against its auth chain.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
(Note that the blue lines are the power levels pointed to in the event's auth
|
||||||
|
events)
|
||||||
|
|
||||||
|
At `F` we first resolve the power levels, which results in `E`. When we then go
|
||||||
|
to resolve the topics against the partially resolved state, Bob has ops and so
|
||||||
|
the resolved state includes the topic change `D`, even though it was initially
|
||||||
|
rejected.
|
||||||
|
|
||||||
|
|
||||||
## Notes
|
## Notes
|
||||||
|
|
||||||
[^1]: In the current room protocol these are: the create event, power levels,
|
[^1]: In the current room protocol these are: the create event, power levels,
|
||||||
|
|
|
||||||
23
proposals/images/state-res-rejected.dot
Normal file
23
proposals/images/state-res-rejected.dot
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
digraph Rejected {
|
||||||
|
rankdir=BT;
|
||||||
|
|
||||||
|
// Events
|
||||||
|
A[label="A: Alice ops Bob"];
|
||||||
|
B[label="B: Alice deops Bob"];
|
||||||
|
D[label="D: Bob sets topic"];
|
||||||
|
E[label="E: Alice reops Bob"];
|
||||||
|
|
||||||
|
// Prev events
|
||||||
|
B -> A;
|
||||||
|
C -> B;
|
||||||
|
D -> C;
|
||||||
|
E -> C;
|
||||||
|
F -> D;
|
||||||
|
F -> E;
|
||||||
|
|
||||||
|
// Auth Events
|
||||||
|
|
||||||
|
B -> A [color=blue,style=bold];
|
||||||
|
D -> A [color=blue,style=bold];
|
||||||
|
E -> B [color=blue,style=bold];
|
||||||
|
}
|
||||||
BIN
proposals/images/state-res-rejected.png
Normal file
BIN
proposals/images/state-res-rejected.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
Loading…
Reference in a new issue