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Match state events sent to a remote server when inviting a user
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@ -142,23 +142,19 @@ value is a mapping from room ID to room information. The room information is
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a mapping from a key `knock_state` to another mapping with key `events` being
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a list of `StrippedStateEvent`. `StrippedStateEvent`s are defined as state
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events that only contain the `sender`, `type`, `state_key` and `content`
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keys. This behaviour matches `invite_events` which already exists to provide
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information to the client their current room invites.
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keys.
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These stripped state events contain information about the room, most notably
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the room's name and avatar. A client will need this information to show a
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nice representation of pending knocked rooms. Only `m.room.name`,
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`m.room.avatar`, `m.room.join_rules` and `m.room.membership` state events
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should be included here, rather than all room state event types.
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Additionally, only `m.room.membership` events of the knocking user should be
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included.
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nice representation of pending knocked rooms. The recommended events to
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include are the join rules, canonical alias, avatar, and name of the room,
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rather than all room state. This behaviour matches the information sent to
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remote servers when invited their users to a room.
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This prevents unneeded state from the room leaking out, and also speeds
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things up (think not sending over hundreds of membership events from big
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rooms).
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XXX: Is `m.room.canonical_alias` worth allowing here for any reason?
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The following is an example of knock state coming down `/sync`.
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Request:
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