Update examples to actually move
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@ -18,7 +18,7 @@ You can dispatch touch events to the page using [`method: Locator.dispatchEvent`
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In the example below, we emulate pan gesture that is expected to move the map. The app under test only uses `clientX/clientY` coordinates of the touch point, so we initialize just that. In a more complex scenario you may need to also set `pageX/pageY/screenX/screenY`, if your app needs them.
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```js
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import { test, expect, devices, Locator } from '@playwright/test';
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import { test, expect, devices, type Locator } from '@playwright/test';
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test.use({ ...devices['Pixel 7'] });
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@ -41,7 +41,7 @@ async function pan(locator: Locator, deltaX?: number, deltaY?: number, steps?: n
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steps = steps ?? 5;
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deltaX = deltaX ?? 0;
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deltaY = deltaY ?? 0;
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for (let i = 0; i <= steps; i++) {
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for (let i = 1; i <= steps; i++) {
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const touches = [{
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identifier: 0,
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clientX: centerX + deltaX * i / steps,
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@ -71,7 +71,7 @@ test(`pan gesture to move the map`, async ({ page }) => {
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In the example below, we emulate pinch gesture, i.e. two touch points moving closer to each other. It is expected to zoom out the map. The app under test only uses `clientX/clientY` coordinates of touch points, so we initialize just that. In a more complex scenario you may need to also set `pageX/pageY/screenX/screenY`, if your app needs them.
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```js
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import { test, expect, devices, Locator } from '@playwright/test';
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import { test, expect, devices, type Locator } from '@playwright/test';
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test.use({ ...devices['Pixel 7'] });
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@ -83,37 +83,37 @@ async function pinch(locator: Locator, arg: { deltaX?: number, deltaY?: number,
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return { centerX, centerY };
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});
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const deltaX = arg.deltaX ?? 0;
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const deltaY = arg.deltaY ?? 0;
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const deltaX = arg.deltaX ?? 50;
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const steps = arg.steps ?? 5;
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const stepDeltaX = deltaX / (steps + 1);
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// Two touch points equally distant from the center of the element.
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const touches = [
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{
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identifier: 0,
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clientX: centerX + (arg.direction === 'in' ? - deltaX : -10),
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clientX: centerX - (arg.direction === 'in' ? deltaX : stepDeltaX),
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clientY: centerY,
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},
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{
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identifier: 1,
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clientX: centerX + (arg.direction === 'in' ? deltaX : 10),
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clientX: centerX + (arg.direction === 'in' ? deltaX : stepDeltaX),
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clientY: centerY,
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},
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];
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await locator.dispatchEvent('touchstart', { touches, changedTouches: touches, targetTouches: touches });
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// Move the touch points towards or away from each other.
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const steps = arg.steps ?? 5;
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for (let i = 0; i < steps; i++) {
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for (let i = 1; i <= steps; i++) {
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const touches = [
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{
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identifier: 0,
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clientX: centerX + deltaX * i / steps + (arg.direction === 'in' ? - deltaX : 0),
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clientY: centerY + deltaY * i / steps + (arg.direction === 'in' ? - deltaY : 0),
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clientX: centerX - (arg.direction === 'in' ? (deltaX - i * stepDeltaX) : (stepDeltaX * (i + 1))),
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clientY: centerY,
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},
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{
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identifier: 0,
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clientX: centerX - deltaX * i / steps + (arg.direction === 'in' ? deltaX : 0),
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clientY: centerY - deltaY * i / steps + (arg.direction === 'in' ? deltaY : 0),
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clientX: centerX + (arg.direction === 'in' ? (deltaX - i * stepDeltaX) : (stepDeltaX * (i + 1))),
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clientY: centerY,
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},
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];
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await locator.dispatchEvent('touchmove', { touches, changedTouches: touches, targetTouches: touches });
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