Update examples to actually move

This commit is contained in:
Yury Semikhatsky 2025-01-03 11:21:53 -08:00
parent 5a20e08aa8
commit 16a9085738

View file

@ -18,7 +18,7 @@ You can dispatch touch events to the page using [`method: Locator.dispatchEvent`
In the example below, we emulate pan gesture that is expected to move the map. The app under test only uses `clientX/clientY` coordinates of the touch point, so we initialize just that. In a more complex scenario you may need to also set `pageX/pageY/screenX/screenY`, if your app needs them.
```js
import { test, expect, devices, Locator } from '@playwright/test';
import { test, expect, devices, type Locator } from '@playwright/test';
test.use({ ...devices['Pixel 7'] });
@ -41,7 +41,7 @@ async function pan(locator: Locator, deltaX?: number, deltaY?: number, steps?: n
steps = steps ?? 5;
deltaX = deltaX ?? 0;
deltaY = deltaY ?? 0;
for (let i = 0; i <= steps; i++) {
for (let i = 1; i <= steps; i++) {
const touches = [{
identifier: 0,
clientX: centerX + deltaX * i / steps,
@ -71,7 +71,7 @@ test(`pan gesture to move the map`, async ({ page }) => {
In the example below, we emulate pinch gesture, i.e. two touch points moving closer to each other. It is expected to zoom out the map. The app under test only uses `clientX/clientY` coordinates of touch points, so we initialize just that. In a more complex scenario you may need to also set `pageX/pageY/screenX/screenY`, if your app needs them.
```js
import { test, expect, devices, Locator } from '@playwright/test';
import { test, expect, devices, type Locator } from '@playwright/test';
test.use({ ...devices['Pixel 7'] });
@ -83,37 +83,37 @@ async function pinch(locator: Locator, arg: { deltaX?: number, deltaY?: number,
return { centerX, centerY };
});
const deltaX = arg.deltaX ?? 0;
const deltaY = arg.deltaY ?? 0;
const deltaX = arg.deltaX ?? 50;
const steps = arg.steps ?? 5;
const stepDeltaX = deltaX / (steps + 1);
// Two touch points equally distant from the center of the element.
const touches = [
{
identifier: 0,
clientX: centerX + (arg.direction === 'in' ? - deltaX : -10),
clientX: centerX - (arg.direction === 'in' ? deltaX : stepDeltaX),
clientY: centerY,
},
{
identifier: 1,
clientX: centerX + (arg.direction === 'in' ? deltaX : 10),
clientX: centerX + (arg.direction === 'in' ? deltaX : stepDeltaX),
clientY: centerY,
},
];
await locator.dispatchEvent('touchstart', { touches, changedTouches: touches, targetTouches: touches });
// Move the touch points towards or away from each other.
const steps = arg.steps ?? 5;
for (let i = 0; i < steps; i++) {
for (let i = 1; i <= steps; i++) {
const touches = [
{
identifier: 0,
clientX: centerX + deltaX * i / steps + (arg.direction === 'in' ? - deltaX : 0),
clientY: centerY + deltaY * i / steps + (arg.direction === 'in' ? - deltaY : 0),
clientX: centerX - (arg.direction === 'in' ? (deltaX - i * stepDeltaX) : (stepDeltaX * (i + 1))),
clientY: centerY,
},
{
identifier: 0,
clientX: centerX - deltaX * i / steps + (arg.direction === 'in' ? deltaX : 0),
clientY: centerY - deltaY * i / steps + (arg.direction === 'in' ? deltaY : 0),
clientX: centerX + (arg.direction === 'in' ? (deltaX - i * stepDeltaX) : (stepDeltaX * (i + 1))),
clientY: centerY,
},
];
await locator.dispatchEvent('touchmove', { touches, changedTouches: touches, targetTouches: touches });