Revert to grantUniveralAccess
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@ -515,7 +515,7 @@ class FrameSession {
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// Note: frames might be removed before we send these.
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// Note: frames might be removed before we send these.
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this._client._sendMayFail('Page.createIsolatedWorld', {
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this._client._sendMayFail('Page.createIsolatedWorld', {
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frameId: frame._id,
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frameId: frame._id,
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grantUniversalAccess: true,
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grantUniveralAccess: true,
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worldName: UTILITY_WORLD_NAME,
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worldName: UTILITY_WORLD_NAME,
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});
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});
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for (const binding of this._crPage._browserContext._pageBindings.values())
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for (const binding of this._crPage._browserContext._pageBindings.values())
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