Only create new Touch if nedede
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@ -1004,9 +1004,9 @@ export class InjectedScript {
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case 'keyboard': event = new KeyboardEvent(type, eventInit); break;
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case 'touch': {
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eventInit.target ??= node;
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eventInit.touches = eventInit.touches?.map((t: any) => new Touch({ ...t, target: t.target ?? node }));
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eventInit.targetTouches = eventInit.targetTouches?.map((t: any) => new Touch({ ...t, target: t.target ?? node }));
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eventInit.changedTouches = eventInit.changedTouches?.map((t: any) => new Touch({ ...t, target: t.target ?? node }));
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eventInit.touches = eventInit.touches?.map((t: any) => t instanceof Touch ? t : new Touch({ ...t, target: t.target ?? node }));
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eventInit.targetTouches = eventInit.targetTouches?.map((t: any) => t instanceof Touch ? t : new Touch({ ...t, target: t.target ?? node }));
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eventInit.changedTouches = eventInit.changedTouches?.map((t: any) => t instanceof Touch ? t : new Touch({ ...t, target: t.target ?? node }));
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event = new TouchEvent(type, eventInit);
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break;
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}
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