docs: touch events emulation guide

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Yury Semikhatsky 2025-01-02 14:36:28 -08:00
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---
id: touch-events
title: "Emulating touch events"
---
## Introduction
Mobile web sites may listen to [touch events](https://developer.mozilla.org/en-US/docs/Web/API/Touch_events) and react to user touch gestures such swipe, pinch, tap etc. To test such functionality you can manually generate [TouchEvent]s in the page context using [`method: Locator.evaluate`].
If your web application relies on [pointer events](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) instead of touch events, you can use [`method: Locator.click`] and raw mouse events to simulate single touch point events, because pointer events are triggered for both mouse gestures and touch interactions.
### Dispatching TouchEvent
You can dispatch touch events to the page using [`method: Locator.dispatchEvent`]. [Touch](https://developer.mozilla.org/en-US/docs/Web/API/Touch) points can be passed as arguments, see examples below.
#### Emulating pan gesture
In the example below, we emulate pan gesture that is expected to move the map. We only initialize `clientX/clientY` coordinates of the touch point as the we app reads only those, in a more complex scenario you may need to also set `pageX/pageY/screenX/screenY` if your app needs them.
```js
import { test, expect, devices, Locator } from '@playwright/test';
test.use({ ...devices['Pixel 7'] });
async function pan(locator: Locator, deltaX?: number, deltaY?: number, steps?: number) {
const { centerX, centerY } = await locator.evaluate((target: HTMLElement) => {
const bounds = target.getBoundingClientRect();
const centerX = bounds.left + bounds.width / 2;
const centerY = bounds.top + bounds.height / 2;
return { centerX, centerY };
});
// Providing only clientX and clientY as the app only cares about those.
const touches = [{
identifier: 0,
clientX: centerX,
clientY: centerY,
}];
await locator.dispatchEvent('touchstart', { touches, changedTouches: touches, targetTouches: touches });
steps = steps ?? 5;
deltaX = deltaX ?? 0;
deltaY = deltaY ?? 0;
for (let i = 0; i <= steps; i++) {
const touches = [{
identifier: 0,
clientX: centerX + deltaX * i / steps,
clientY: centerY + deltaY * i / steps,
}];
await locator.dispatchEvent('touchmove', { touches, changedTouches: touches, targetTouches: touches });
}
await locator.dispatchEvent('touchend');
}
test(`pan gesture to move the map`, async ({ page }) => {
await page.goto('https://www.google.com/maps/place/@37.4117722,-122.0713234,15z', { waitUntil: 'commit' });
await page.getByRole('button', { name: 'Keep using web' }).click();
await expect(page.getByRole('button', { name: 'Keep using web' })).not.toBeVisible();
// Get the map element.
const met = page.locator('[data-test-id="met"]');
for (let i = 0; i < 5; i++)
await pan(met, 200, 100);
// Ensure the map has been moved.
await expect(met).toHaveScreenshot();
});
```
#### Emulating pinch gesture
In the example below, we emulate pinch gesture, i.e. two touch points moving closer to each other. It is expected to zoom out the map. We only initialize `clientX/clientY` coordinates of the touch point as the we app reads only those, in a more complex scenario you may need to also set `pageX/pageY/screenX/screenY` if your app needs them.
```js
import { test, expect, devices, Locator } from '@playwright/test';
test.use({ ...devices['Pixel 7'] });
async function pinch(locator: Locator, arg: { deltaX?: number, deltaY?: number, steps?: number, direction?: 'in' | 'out' }) {
const { centerX, centerY } = await locator.evaluate((target: HTMLElement) => {
const bounds = target.getBoundingClientRect();
const centerX = bounds.left + bounds.width / 2;
const centerY = bounds.top + bounds.height / 2;
return { centerX, centerY };
});
const deltaX = arg.deltaX ?? 0;
const deltaY = arg.deltaY ?? 0;
// Two touch points equally distant from the center of the element.
const touches = [
{
identifier: 0,
clientX: centerX + (arg.direction === 'in' ? - deltaX : -10),
clientY: centerY,
},
{
identifier: 1,
clientX: centerX + (arg.direction === 'in' ? deltaX : 10),
clientY: centerY,
},
];
await locator.dispatchEvent('touchstart', { touches, changedTouches: touches, targetTouches: touches });
// Move the touch points towards or away from each other.
const steps = arg.steps ?? 5;
for (let i = 0; i < steps; i++) {
const touches = [
{
identifier: 0,
clientX: centerX + deltaX * i / steps + (arg.direction === 'in' ? - deltaX : 0),
clientY: centerY + deltaY * i / steps + (arg.direction === 'in' ? - deltaY : 0),
},
{
identifier: 0,
clientX: centerX - deltaX * i / steps + (arg.direction === 'in' ? deltaX : 0),
clientY: centerY - deltaY * i / steps + (arg.direction === 'in' ? deltaY : 0),
},
];
await locator.dispatchEvent('touchmove', { touches, changedTouches: touches, targetTouches: touches });
}
await locator.dispatchEvent('touchend', { touches: [], changedTouches: [], targetTouches: [] });
}
test(`pinch in gesture to zoom out the map`, async ({ page }) => {
await page.goto('https://www.google.com/maps/place/@37.4117722,-122.0713234,15z', { waitUntil: 'commit' });
await page.getByRole('button', { name: 'Keep using web' }).click();
await expect(page.getByRole('button', { name: 'Keep using web' })).not.toBeVisible();
// Get the map element.
const met = page.locator('[data-test-id="met"]');
for (let i = 0; i < 5; i++)
await pinch(met, { deltaX: 40, direction: 'in' });
// Ensure the map has been zoomed out.
await expect(met).toHaveScreenshot();
});
```