fix(actions): wait for some time before retrying the action (#4001)
This saves some CPU cycles while waiting for the page to change the state, e.g. for animations to complete. Note that retrying logic is only applicable in rare circumstances like unexpected scroll in the middle of an action, or some overlay blocking the click. Usually, action times out in this cases while retrying.
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@ -273,11 +273,22 @@ export class ElementHandle<T extends Node = Node> extends js.JSHandle<T> {
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async _retryPointerAction(progress: Progress, actionName: string, waitForEnabled: boolean, action: (point: types.Point) => Promise<void>,
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options: types.PointerActionOptions & types.PointerActionWaitOptions & types.NavigatingActionWaitOptions): Promise<'error:notconnected' | 'done'> {
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let first = true;
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let retry = 0;
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// We progressively wait longer between retries, up to 500ms.
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const waitTime = [0, 20, 100, 500];
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while (progress.isRunning()) {
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progress.log(`${first ? 'attempting' : 'retrying'} ${actionName} action`);
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if (retry) {
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progress.log(`retrying ${actionName} action, attempt #${retry}`);
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const timeout = waitTime[Math.min(retry - 1, waitTime.length - 1)];
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if (timeout) {
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progress.log(` waiting ${timeout}ms`);
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await this._evaluateInUtility(([injected, node, timeout]) => new Promise(f => setTimeout(f, timeout)), timeout);
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}
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} else {
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progress.log(`attempting ${actionName} action`);
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}
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const result = await this._performPointerAction(progress, actionName, waitForEnabled, action, options);
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first = false;
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++retry;
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if (result === 'error:notvisible') {
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if (options.force)
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throw new Error('Element is not visible');
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@ -54,6 +54,7 @@ it('should timeout waiting for hit target', async ({page, server}) => {
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expect(error.message).toContain('elementHandle.click: Timeout 5000ms exceeded.');
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expect(error.message).toContain('<div id="blocker"></div> intercepts pointer events');
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expect(error.message).toContain('retrying click action');
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expect(error.message).toContain('waiting 500ms');
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});
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it('should report wrong hit target subtree', async ({page, server}) => {
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