This is an attempt to improve video performance when encoding
does not keep up with frames. This situation can be reproduced
by running multiple encoders at the same time.
Added `utils/video_stress.js` to manually reproduce this issue.
Observing ffmpeg logs, it does not do any encoding initially and
instead does "input analysis / probing" that detects fps and other
parameters. By the time it starts encoding (launches vpx and creates
the video file), we already have many frames in the buffer.
Reducing probing helps:
`-avioflags direct -fpsprobesize 0 -probesize 32 -analyzeduration 0`
Another issue observed is questionable default `-threads` value.
We compile without threads support, so logs say "using emulated threads".
For some reason, setting explicit `-threads 1` (or any other value)
makes it better when cpu is loaded.
This patch starts downloading FFMPEG like we download our browsers
instead of bundling it in the NPM package.
With this patch, NPM size is reduced from 8.8MB to 1.7MB.
Consequences:
- `npx playwright` is drastically faster now
- playwright driver for language bindings is way smaller
- projects that bundle Playwright can pass Apple Notorization
Fixes#5193
This switches vp8 to "realtime" mode that works fast, adapting to
the speed of incoming frames, and produces the best quality in can
given realtime constraints.
In practice, this gives 2x larger video files but no noticible quality
difference. It also eliminates huge delays for encoding the video.
Drive-by: document our ffmpeg option choices and add some links
to documentation for future use.
- We do not need the public BrowserType different from BrowserTypeBase anymore.
- Removing 'logName' parameter from runAbortableTask - it will
be used for metadata instead.
This patch:
- moves ffmpeg binaries from `//bin/` to `//third_party/ffmpeg`
- adds [COPYING.GPLv3](https://github.com/FFmpeg/FFmpeg/blob/master/COPYING.GPLv3)
ffmpeg license
- changes npm packaging to include `//third_party/ffmpeg` only in `playwright` and `playwrihgt-chromium` a