/** * Copyright (c) Microsoft Corporation. * * Licensed under the Apache License, Version 2.0 (the 'License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { blendWithWhite } from './colorUtils'; export class ImageChannel { data: Uint8Array; width: number; height: number; static intoRGB(width: number, height: number, data: Buffer): ImageChannel[] { const r = new Uint8Array(width * height); const g = new Uint8Array(width * height); const b = new Uint8Array(width * height); for (let y = 0; y < height; ++y) { for (let x = 0; x < width; ++x) { const index = y * width + x; const offset = index * 4; const alpha = data[offset + 3] === 255 ? 1 : data[offset + 3] / 255; r[index] = blendWithWhite(data[offset], alpha); g[index] = blendWithWhite(data[offset + 1], alpha); b[index] = blendWithWhite(data[offset + 2], alpha); } } return [ new ImageChannel(width, height, r), new ImageChannel(width, height, g), new ImageChannel(width, height, b), ]; } constructor(width: number, height: number, data: Uint8Array) { this.data = data; this.width = width; this.height = height; } get(x: number, y: number) { return this.data[y * this.width + x]; } boundXY(x: number, y: number) { return [ Math.min(Math.max(x, 0), this.width - 1), Math.min(Math.max(y, 0), this.height - 1), ]; } }